View Full Version : burnt image
phortay
11-17-2003, 01:01 PM
has anyone seen the texas chainsaw massacre website? I am trying to recreate the effect used...it looks like a technique similar to burn paper edges...and I thought I could recreate it easily...but i was wrong: :|
does anyone have an idea ?
here the link to the sitetexas chainsaw website (http://www.texaschainsawmovie.com)
thanx in advance
lokki
11-17-2003, 08:40 PM
I moved this to special fx in hopes of reviving this forum...
a quick suggestion on this effect:
1) desaturate
2) colour overlay (or curves, or whatever you want to get the duotone effect)
3) duplicate that layer and add motion blur to the top one, vertical direction
4) change the blurred blend mode to dodge or burn
I'll play with this and see what develops.
What have you tried so far, phortay?
lokki
11-17-2003, 09:14 PM
hrm... needs some colour work, but will this get you there?
before I forget completely, here are the basic steps:
1) apply curves to get a nice, slightly oversaturated look
2) choose a dark orange and fill a new blank layer. set blend mode to overlay
3) curves again to really oversaturate (done seperately because there's no way to get a good prediction of the elements that will pop out)
4) flatten (or merge visible to a new layer) and duplicate
5) motion blur the top layer with the direction up/down
6) set the top blend mode to hard light
7) apply an adjustment layer, levels, to the top layer, bringing the black slider (NOT the output levels sliders) up until the right dark density... in this case, it was about at the midway point. reduce the opacity of the adjustment layer to get a good balance between detail and colour.
lokki
11-17-2003, 09:15 PM
here's what i started with...
phortay
11-18-2003, 10:58 AM
thanx for the response and the help...i didn't mean to post in wrong forum...
i'll give the fx a try and post attempt.
lokki
11-18-2003, 08:11 PM
no, no... you posted in an appropriate forum, I just wanted to try and give the FX forum a boost, and this seems like a good thing to put here ;}
Show us what you come up with!
Dwimmerlaik
11-20-2003, 08:11 PM
3) curves again to really oversaturate
Does it matter which layer we apply the Curves to?
lokki
11-20-2003, 08:36 PM
erp - forgot to add in a 'stamp to visible' step - good catch!
The curves adjustment should be applied to the stamped/merged layer.
phortay
11-21-2003, 01:02 PM
well alright..time to post my version...
but first...I noticed someone else who wanted to know how an image was created...and posted it in the PS challenge section...they were then told "This isn't the right place to ask that question as it has abolutely nothing to do with the topic at hand. Post in the correct forum...", the thread was moved, and the new member was really worried about "piss(ing) anyone off". However, the explaination of the PS Challenge section specifically says "Wonder how an image was made?...Throw the gauntlet down here." Obviously this is confusing...can anyone help???
Ok..I try'd your technique lokki...however there were these funny colors coming through that I didn't like...and I was losing to many of my whites and dark blacks...so i figured at some point I would have to desature the lower layers...so i tried a slight different technique and came up with this:
BTW:my spellling sucks $}
lokki
11-21-2003, 03:46 PM
Good job, phortay - this is one of those techniques that require some 'situational adjustment' meaning that depending on the image you start with, you'll have to use slightly different approaches to getting the same result.
About the Challenge thing... we need to reword that so that section becomes more about playing games, rather than 'how do I do this?'
The problem is that I think the challenge section was meant for advanced users to figure out advanced techniques, or to show off something new and see if others could figure out how something was done. Additionally, it's more of a gaming forum whose goal is to really push your own knowledge and mastery of Photoshop.
The Special FX forum is meant for techniques or tricks that are fun, maybe useful to know, but probably aren't going to have extremely wide appeal. This is a great example - how often do you see using this particular effect? More fundamental things, like metal textures and using curves to correct images belong in Tips n' Techniques.
All in all, we are trying to get the traffic spread out a little more, since we hope to have the posts become an archive of knowledge that is logical and easy to search through.
phortay
11-21-2003, 05:03 PM
thanx for the response lokki...and btw...the moderators in pstechniques do a great job...this has always been a very positive community! matter of fact...its the only one I really participate in. I had taken some time off, from regularly reading and posting and wasn't aware of how everything is evolving. thanx for the info
Phortay
The Black Dog
11-25-2003, 03:57 PM
this po0p looks co0l, i'm gonna mess wit it.(|)
kronk
06-23-2004, 05:24 AM
i started reading this thread today and have tries some of the techniques listed here, however the final image that i made seems to be to white or light in color. i noticed that the image of the cars early in this thread has clouds in the original image. mine is a pale blue sky background. maybe this is why mine looks so pale. theres not a lot of black in it at all. i also cant seem to get the amount of black as i would like. any suggestions???
lokki
06-23-2004, 08:00 PM
hi kronk :)
the technique relies on detail to make it work nicely. however, i like how yours came out. what were you hoping to get? maybe we can come up with a variation that works for you.
I got pretty close to the same as you loki.
Just a few diff blending effects.
#1
http://www.picrack.com/002/avatars/tcmimage1.gif
#2
http://www.picrack.com/002/avatars/tcmimage2.gif
#3
http://www.picrack.com/002/avatars/tcmimage3.gif
kronk
06-24-2004, 07:25 AM
im not exactly sure what i was hoping for i just grabbed the first usable photo i found on my hd and went for it, maybe i shouldnt doubt my efforts as much. im still only new at all this PS stuff, been using it for about 3 months. ill try another pic tomorrow and see what result i come up with.
i think it was the lack of dark areas in the sky and the totally black lower half of the image that kind of through me off a little. ill pick an image with more color variations in it for the next one.
thanks for your feedback
digitalnomad
06-25-2004, 11:33 AM
I gave it a shot, but I'm somewhat new to photoshop and I have no real experience with some of the more complex, powerful aspects such as curves and levels, so it's not exactly what i wanted... i think the hand is too white and empty. i would be grateful for any tips or critiques.
Here is what I started with:
http://thedigitalnomad.org/images/cigar.jpg
Here is what I came up with:
http://thedigitalnomad.org/images/cigarBURNTtech%20copy.jpg
kronk
06-25-2004, 01:56 PM
ok heres one i just finished, somehow i forgot what i was meant to be doing. forgot the over saturation part, forgot what i wanted it to look like, im so tired. i wasnt happy with the outcome i got at first but then i looked at it again and thought maybe it doesnt look so bad after all. what do u guys think???
lokki
06-25-2004, 04:26 PM
digitalnomad,
I think it looks pretty cool as is, but you can add some extras to give it some zip.
For example, consider adding some noise to the black areas, like hairs, dust, little symbols, or even some smoke. Then do the burn treatment (that sounds funny).
For the hand, maybe you can mask it out, copy that to a new layer, and do a separate burn effect so you can keep some of the detail. Also, try masking the hand and darkening it before doing the burn.
kronk - looks good, but I'm not sure I like the colours. Perhaps run a little edge glow filter on it? I'm picturing gold highlights and maybe an offeset effect, where the shadow of the image is duplicated and set a few pixels off to one corner.
digitalnomad
06-25-2004, 05:18 PM
Thanks lokki, and here is what I came up with after your suggestions. I think masking out the hand helped and adding some noise in the background helped bring out the cigar and hand while keeping the grittyish feel of it.
http://thedigitalnomad.org/images/cigarBURNTtech%20copy2.jpg
lokki
06-25-2004, 07:38 PM
yeah! looks kinda like pop art, now - groovy :)
If I may make a request, can you try it again with more grit in the original, and subject it to the same burn?
I'm thinking larger stuff, like scratches or strings... just a thought.
I really like the smoke and 'cherry' end.
digitalnomad
06-25-2004, 07:40 PM
I'll work on it, but it probably won't be done till Sunday. Thanks, lokki!
EDIT: well, I was able to get to it, although it does have a somewhat different look. But I'm satisfied for now, and since I have work tommorow, I got to take a break anyways. Thanks a lot lokki for helping me out, it looks better than when I first posted and I kinda like the burnt/gritty look this technique has.
http://thedigitalnomad.org/images/cigarBURNtech%20copy3.jpg
kronk
06-25-2004, 11:35 PM
ok now, i went back to the beginning and started working on the same image again, this time i changed a few details and got this result. any suggestions as i still cant get the colors to come through from the original. like in the first pics in this thread the colors in the cars and the sky seem to come through the color overlay i cant get this to happen
lokki
06-26-2004, 10:11 AM
kronk,
the trick with this technique is to have a decent amount of detail in the original picture. You might try replacing the sky with something that has more clouds, or try a different picture.
if all else fails, consider making a couple of copies of your original layer and slightly offsetting them before changing blend modes. Save as a copy, then flatten the layers and start from there. It's not the exact same effect, but should be cool, anyway.
lokki
06-26-2004, 10:31 AM
here's a variation where I ran a render>fibers filter, then hit ctrl+shift+f and changed the filter blend mode to Hard Light.
It shows that areas with little to no detail won't be affected by the technique very well, but you can make up for that by effective cropping and some 'noise'.
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