nib
09-17-2003, 12:11 PM
Time for my first real question! %0
I mentioned in another thread that I'm working on a MMORPG (http://www.magicosm.net) (that desperately needs texture artists ;) ). I'm currently about to start skinning an ogre model that's almost completed. I'm going for a greenish skin with adequate blemishes/color/noise. I've played with some stuff and I just can't get the results I have in my head. Here's what I came up with:
http://www.nibsworld.com/magicosm/images/ogre/ogre_skin_texture.jpg
And when applied, it looks like this:
http://www.nibsworld.com/magicosm/images/ogre/ogre_skin_model.jpg
The problems i have with this skin is that a) its too busy, b) its too rough c) it doesn't look like "skin" :) I'm really wanting more of this look:
http://www.vudra.co.yu/Zombi2d.htm
But I don't even begin to understand the things to do to achieve that look. What I did to get my "skin" was use some dark/light green colors and rendered clouds, added noise, then created an overlay layer based on some gravel and lowered the opacity a bit. I then added the light over a channel layer to create the bumps.
Does anyone have any "monster skin" tips or guidance? When it comes to organic items I have a lot of trouble and can use all the help I can get.
Thanks.
I mentioned in another thread that I'm working on a MMORPG (http://www.magicosm.net) (that desperately needs texture artists ;) ). I'm currently about to start skinning an ogre model that's almost completed. I'm going for a greenish skin with adequate blemishes/color/noise. I've played with some stuff and I just can't get the results I have in my head. Here's what I came up with:
http://www.nibsworld.com/magicosm/images/ogre/ogre_skin_texture.jpg
And when applied, it looks like this:
http://www.nibsworld.com/magicosm/images/ogre/ogre_skin_model.jpg
The problems i have with this skin is that a) its too busy, b) its too rough c) it doesn't look like "skin" :) I'm really wanting more of this look:
http://www.vudra.co.yu/Zombi2d.htm
But I don't even begin to understand the things to do to achieve that look. What I did to get my "skin" was use some dark/light green colors and rendered clouds, added noise, then created an overlay layer based on some gravel and lowered the opacity a bit. I then added the light over a channel layer to create the bumps.
Does anyone have any "monster skin" tips or guidance? When it comes to organic items I have a lot of trouble and can use all the help I can get.
Thanks.